by Josh Johnson
It’s the final round of Swiss at Worlds. My opponent is playing a Jedi/Smuggler deck with a Jedi affiliation card and I am playing a Scum/Sith deck with a Scum affiliation card. In a very strange turn of events, we both get the worst objective draws possible. Neither of us sees an objective of our second faction, which means he is unable to play Smuggler cards and I am unable to play Sith cards.
I immediately think he has the clear advantage. The units I’m unable to play are the most important units in my deck, while he still has access to his Jedi ‘mains’ and protectors. As we enter edge battle after edge battle, however, I keep managing to come out ahead. While he is able to play his Luke and Yodas to the board, they are also the majority of his best edge cards. His edge stacks are filled with Chewies, Bamboozles, and Operatives, while my edge stacks are loaded with Vaders and Emperors.
Jedi have what seems like an endless supply of Force icons at their disposal. However, the bulk of these are on the main characters. Every ‘main’ they play reduces their strength in future edge battles. On the other hand, every main that goes into an edge stack is one less strong unit that you need to worry about as a Dark Side player. Three Yodas being in a deck is not uncommon in this Jedi-saturated meta. If two of those go into edge stacks, that leaves only one that you have to deal with on the board. Though this gives them an advantage in many Force struggles, it can present some interesting choices on their turns.
Do they play that main or save it for the edge battle?
If I were to ask you which set of cards had better edge: Questionable Contacts or Wookiee Life Debt – what would your answer be? What if we looked at The Slave Trade vs The Findsman’s Intuition? In both examples, the compared sets have the same number of Force icons, 6 and 8 respectively.
Let’s look a little closer though: While they are the only good edge cards in their respective pods, how often do you really want to throw Han or Zuckuss into an edge battle? Both of these units have large impacts on games. With the objectives in question, however, the cards with more icons are ones that you often want to throw into the edge: Heat of Battle, which belongs in the edge battle, and Relentless Pursuit, which often gets thrown into the edge battle without a second thought. So with that in mind, I would argue that Wookiee Life Debt and The Slave Trade fare better in edge battles.
At first glance, the set Sacrifice on Endor appears to have an excellent edge count. Funeral Pyre has an impressive four Force icons. However, that enhancement will rarely go to the edge stack unless the other copy of it is already in play. Every time I’ve sent the first copy away in an edge battle, I have sorely regretted it.
Fate cards exist to be added to an edge battle guilt-free. These cards don’t always come in the sets you may wish to run though, and in most cases are only one card out of the five in their set going into your deck. There are many sets containing cards with a lot of Force icons that are just begging to be sent to an edge battle. Some examples of these include: Jerec, Tractor Beam, Show of Force, A Price on their Heads, Chain Reaction, Desolation of Hoth, Victory Class Star Destroyers, Outmaneuvered, Gaffi Stick, and Rebel Han. Now, I’m not saying that these cards are only to be used as edge-fodder, rather that these are cards I am much more comfortable sending away without a second thought than say, a Prince Xizor for example.
Granted, a lot of these sets don’t make quite the same impact on your board presence as sets like The Emperor’s Web and May the Force Be with You. However, all it takes is one little Twi’lek Loyalist getting to strike after winning an edge battle to keep Mr. Palpatine from doing anything in what could be the deciding battle of your game.