To accompany last week’s article, this week I am going to discuss what I think are the top 5 Light Side objectives – I figured I would drive home that point just in case the big bold title at the top didn’t accomplish that. Last week when I was looking over the Dark Side sets I felt like five sets really separated themselves from the rest of the pack but that doesn’t seem to be the case for the Light side. What is the case for the Light Side is that three sets separated themselves from the rest, while six other sets are really close together. With that said, I expect to see some debate over the fourth and fifth sets, but that is to be expected when six sets are fighting over the last two spots.
5. That Bucket o’ Bolts
This spot on the list was a difficult choice for me. I had five sets to choose from and each set did something really well that warranted being included on this list. Ultimately, what tipped the scales for this set was Han Solo and Millennium Falcon which are better units than all of the units in the other sets. Han Solo has the icons and health of a four cost unit, he just lacks the game text, which is fine because you do get the Falcon. In addition to having two mains, the set also has the event Well Paid, which can allow you to do some silly things with Hobbie and Rogue Squadron X Wings. To top it off, the set comes with a Heat of Battle, which is a really good edge card.
Another appealing part of this set is that the objective “fixes” one of the inherent weaknesses of pilots. This weakness is that if you don’t have a unit to pilot you have to choose between holding the pilot in hand, playing it as a unit or discarding it, none of which are ideal. Now you can play the pilot as a unit and when the time comes if the unit is still alive you can have him jump onto a ship.
4. Command and Control
I am going to say it, I feel like I put this set on the map by playing it and doing well with it at Nationals. To be completely honest though, there was a lot of luck involved with my decision to play it. I didn’t do any playtesting leading up to Nationals, so it’s not like I found Resupply Depot and Rogue Squadron X Wing that way. As many people know, I have playtested some Star Wars LCG products for FFG, including the Rogue Squadron cycle. During playtesting I became infatuated with the set so I made a little mental note about it. Fast forward to Gen Con – I am sitting at my sister’s house the night before the event and I when I pulled out several sets to fill the last two slots of my deck, this was one of them.
As it turns out the set is actually really good and has my favorite Light Side card of the cycle. For those that don’t know it yet, Resupply Depot is an amazing card. Combo it with Keeyan Farlander or a Rogue Squadron X Wing and you can do some fun and silly things with it. The set catches a lot of heat for having two Corellian Corvettes but I think they are good units for four resources. All of their icons are black, two of which are black blast, and it draws you a card. The Independence is my least favorite card of the set because two of the blast icons are white, and at times rebel vehicle decks don’t have that many cards in hand for edge battles.
These last three sets are the ones, in my opinion, that separated themselves from the rest of the pack.
3. The Survivors
I remember when this set was released you would have thought FFG had punched a baby. Granted, it was another powerful Jedi set right after the Jedi had just received a box set full of good sets. So in a way it felt like the Jedi were being given too many good toys in a short period of time. This objective set is a serious shot to the effectiveness of Sith control decks. When you look at this objective set as a whole, it really only has a single card that isn’t that good (I’m looking at you Sulan Sympathizer), but at least that card provides a resource and can deal some blast damage. I think the most annoying card from the set has to be the enhancement Shien Training. Playing that on Yoda or Luke makes them a really difficult unit to block. Qu Rahn is another protector for the Jedi and another means of dealing damage to objectives. Ultimately, this set allows the Jedi to attack with very little fear of their best unique units being destroyed in combat. Couple this with May the Force Be With You, and you have a couple of really good objectives that allow the Jedi to dictate the tempo of the game.
2. Rogue Squadron Assault
I have to eat a little crow about this set. I am fairly certain that when we spoiled this set on the Living Force Cast back in March we didn’t exactly give it two thumbs up. However, this set is largely responsible for putting Rebel vehicle decks back on the map. Having two of the objective in play with Defense of Yavin 4 can be one of the craziest starts for a rebel deck. The set also comes with two of the Rogue Squadron X Wings, which has proven itself to be one of the most difficult units in the game to destroy or keep locked down. I’ve seen a single Rogue Squadron X Wing with Wedge Antilles, an Astromech Droid Upgrade and an Advanced Proton Torpedoes take over a game and destroy all three of the objectives over the course of a couple turns. On top of all that, it comes with a Stay on Target and Hobbie, both of which are fuel for the Rogue Squadron X Wing.
1. A Hero’s Beginning
When this set was released a few months back I thought the players were going to gather their pitchforks and torches and storm the FFG headquarters! This set was more gas for Jedi decks during a stretch when Jedi decks did not need more gas. The Jedi get their version of the Holocron in Owen Lars. They also get an objective that makes them better at edge battles. The set has a three cost unit with double blast and a tactics icon. Additionally, the set has a Supporting Fire, which as I have mentioned before is a very under-rated fate card. Oh, and by the way, it has Unfinished Business, which is a ridiculous event. All of this on top of The Survivors, all of the good Between the Shadows Jedi sets and all of the Jedi sets from Echoes of the Force cycle, and you can understand why players are getting sick of brown cards.
This cycle continued the trend of the Jedi faction getting the top tier sets for the Light Side while Smugglers continues to struggle. However, the Rebels were not going to be out done by the Jedi, as they got four sets that I think are top tier. That has translated into the Rebel vehicle lists making decent showings during the tournament season. Unfortunately, I think it was clear from the tournament results that decks with the Jedi by themselves, or splashing Smuggler, are still the top dog, but not by much.