by Nathanael Tripp
Sometimes you just want a deck that is fun, that doesn’t always win, but when it does it is something special to watch. At times, decks like this go from just being silly and fun to a deck that wins a World Championship…. that’s right today is fun with Trench Run time!!
While Mick originally built a deck that had a cool combo/control win condition, I decided to pull out all the stops and see if I could make a deck that could win in a single swing against Trench Run. What I came up with is an abomination against humanity that probably won’t work all the time, but that one time it does…… will make it all worth it. Here’s the list:
2x Hoth Operations
2x Rogue Squadron Assault
2x The Defense of Yavin 4
2x Called to Arms
2x Mobilize the Squadrons
Just the mental picture of a Snowspeeder running the Death Star Trench with Astromech’s and Proton Torpedoes strapped to it makes me smile and seems so ludicrous that it is just begging to be tried.
My entire focus of the deck is to enhance Rogue Three as much as possible and go in for a single swing against Trench Run to (hopefully) kill it in one strike. You can accomplish this through a combination of Astromech Droid Upgrade, Advanced Proton Torpedo, and Pilots. The best possibility, in a perfect world, is to have Rogue Three with 10 blast damage just from enhancements/pilots. To help facilitate this, you have access to four Rebel Assaults to clear a path by killing off your opponent’s defenders. Along with Desperation for that late game board wipe, you have ways to open up the board for your death blow to Trench Run.
In a perfect world, this would happen every game on turn 2 and 100% of the SWLCG player base would be running this exact deck. Sadly, this is not a perfect world or a perfect deck. It has some rather serious flaws, the largest of which is actually drawing into the needed cards.
Everything in the deck is cheap, so you can almost empty your hand onto the board each turn or in edge battles to help draw into the ideal setup. But this won’t always be the case. You will have games where you are sitting on all the enhancements/pilots, but no Rogue Three or Rogue Squadron X-Wing to utilize them. Or you will have Rogue Three loaded up but won’t have any Desperation or Rebel Assault to clear a path. The worst thing is when you have all the pieces, a clear board, and haven’t seen a Trench Run…. forcing you to win the old fashion way of just blowing up objectives; YUCK!
Speaking of boring old ways to win the game; the deck actually excels at those. You have quite a few units with black blast damage, add the Rebel Assaults to that and you can easily snipe pesky objectives to win the game like a common Light Side player (BORING!!). I have found that Rogue Squadron X-Wings are fantastic; not just with Hobbie, because they can take a beating in combat and just pop him back to hand to block on defense as well, but because most people won’t block them because they are rather difficult to kill. Thus, the inclusion of four Target of Opportunity helps to allow you to push through that last point of unexpected damage.
Your biggest fear when playing the deck is to see either Force Lightning or a Targeted Strike unit that can do three unit damage; one shotting your Rogue Three. Sadly both of those worst case scenarios are very realistic things in every Sith deck you go up against. You could help alleviate some of the issues by switching the deck around to include Prep for Evac to gain access to the protectors or Rebel Fleet which gives you Repair Droids and Home One. The problem for this particular deck is that neither of those sets comes with any enhancements/pilots, so while it may make the deck “better” it moves it away from the crazy one strike win idea.
From my limited play time with the deck, it has potential and is actually a fairly good aggro deck. Living the dream of a one turn Trench Run kill is a realistic expectation, but not truly something you can pull off all the time. When you do though, the look on your opponent’s face is priceless. Possibly with the last few packs in the Rogue Squadron Cycle we will have all the pieces there to help facilitate the consistency in this deck; and others like it, but for now it is a fun deck that can be VERY explosive. I doubt we will see it winning World’s anytime soon, but you never know what deck Mick will run!
As a special addition Matt Brown (dbmeboy) and I will be releasing videos I filmed of matches at the Hickory, NC Regional with commentary over the next few weeks. Stay posted to FliptheForce.com for more information on that project!